What is the framework?
Screen Currency’s Value Framework shows how contemporary local screen content and games are being made, how audiences engage with them and how they are received.
Drawn from Screen Currency’s research, the framework highlights the relationships between these activities as it outlines the forms of value they generate for Australians as audiences, communities, consumers and citizens.
Click each segment to learn more.
How screen and games value is created and realised
Screen and games are unique, they offer a range of forms of value that are crystallised – and monetised – in creative IP and individual or collective engagement. The ways this value is being exploited, and who controls it, has changed substantially over the past decade. Global media and content industries are shaped by markets, business consolidation and technological developments that are increasingly determining what gets made and how audiences access it.
Read moreWhat Australians value in local screen and games content
Australian screen audiences value local stories for their authenticity in reflecting familiar places, accents and lived experience on screen, their ability to represent Australian diversity and to address real issues and perspectives that are socially and geographically relevant. Australian video game players were less concerned about where games were made, but felt proud when they discovered well-made games were Australian.
Read moreWhat audiences are doing
While audiences are increasingly fragmented across platforms and personalised programming, they still gather in various ways, at various scales, around content. Our audience study showed viewing behaviour across a wide range of content platforms, most differentiated by generation. Video game play is now a hugely popular form of cultural participation for Australians of all backgrounds and generations. Engagement is both individual and social, often leading to social action or connection.
Read moreWhat’s driving audiences
Many respondents to the audience survey cited relaxation and entertainment as the main drivers for what to watch and for game play. The kinds of content considered relaxing or entertaining varies across groups and generations, and is accompanied by a range of other drivers, including to learn new things or stay informed, as a shared experience with family or friends, to deal with stress, anxiety or depression, or to improve wellbeing and general happiness.
Read moreWhat content is getting made
While overall production investment has increased, market concentration and regulation changes have had a huge impact on the ability to finance TV and film/screen projects and find pathways to market, especially for some kinds of content, e.g. streaming services are now the main commissioners for TV drama, favouring bigger budget projects with global appeal; children’s TV has now disappeared from commercial free-to-air television; and small indie games developers make great content but have limited control of how it is positioned on platforms.
Read moreWho’s making local screen and games content
Australia’s screen and games industries are made up of a highly skilled workforce, clustered in smaller production companies and indie games studios, where their work is increasingly precarious – often involving holding multiple jobs. The ability for smaller companies to realise the value in the IP they create has been challenged by new deal terms in the global digital marketplace.
Read moreWhat supports content creation
The screen and games industries receive meaningful public support through federal and state incentives and investments, including content funding, programs, workforce training, industry development, infrastructure and tax offsets, alongside local content requirements on broadcasters and streaming services. Together these are designed to sustain production activity and the creation and distribution of Australian stories.
Read moreEconomic impact and spillovers
Screen and games contribute to the economy, exports, employment, skills, tourism, trade and innovation. The process of creation and production can also build new capabilities and opportunities, contribute to Australia’s complexity economy and support a range of public goods that benefit Australian communities – as a unique cultural resource.
Read moreGlobal impacts of local screen and games content
Screen stories and games carry unique soft power. They help form the way global audiences think and feel about a place and its people, and shape how much cultural affinity and connection viewers feel towards another country. The cultural affinity generated by global engagement with screen stories can translate into increased tourism and trade. Successful Australian screen and games profile Australia as a creative nation.
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